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So what is Ground Zeroes then? A demo? A prelude? A product that’s part altruistic fan service, part cynical money grab on Konami’s behalf? A great little game in its own right? The answer to all of the above seems to be, “Yes”. That’s shorter than some of the cut-scenes in MGS 4. £39.99 for a title that’s reportedly only around 2 hours long.
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That’s how much they were originally planning on asking for the PS4 and Xbox One versions of Ground Zeroes, the new Metal Gear Solid tactical espionage embezzlement action game. Metal Gear Solid V: Ground Zeroes – Developer: Kojima Productions. Third time out, I’m not sure the experience is going to carry quite so much of a punch, but I certainly don’t see Dark Souls II being any less of a success, or any less of a challenge. It spawned a vibrant online community and continues to enjoy enviable longevity with players, new and old, drawn to the myths and legends that now transcended its bleak fantasy world.
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And while the new realm of Drangleic appears marginally less foreboding than Lordran, it still looks about as cheery as an emo Eeyore.ĭespite having death, quite literally, waiting to meet you round ever corner, the first Dark Souls was a game full of life. For every slight concession made to the mainstream (a clearer tutorial, fast travel between bonfires), there’s a tightening of the screws elsewhere to counterbalance (improved enemy AI, a more punitive health system). The more information that’s emerged about Dark Souls II, however, the more those fears seem to have been allayed.
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So, when news initially emerged that Director Hidetaka Miyazaki was stepping aside for a sequel that was aiming to be more accessible, hardcore DS fans (the only possible kind) began worrying that From Software was about to be overrun with something even more stomach-churning than giant scrotum-faced monsters: charity and compassion. If someone had made a custom Dark Souls gaming chair, it would have been a torture rack. Like its precursor, Demon’s Souls, Dark Souls was a game that didn’t just immerse you in pain and suffering, it held your head under its pestilent waters until you stopped struggling against it. In fact, it was so potently divisive perhaps that analogy is better reversed and Marmite is now the ultimate Dark Souls food stuff. The original Dark Souls was possibly the ultimate Marmite game. Mystic Meg outfits at the ready? Alright, let’s get predicting:ĭark Souls II – Developer: From Software. In this edition, we’ve got superpowers, Infamous-style we’ve got sneakiness, Snake-style and we’ve got PAIN, Dark Souls-style. Doing it with this level of inaccuracy, however, is a unique and shameful talent. Trying to predict the Metacritic scores of upcoming games isn’t something particularly new.